Diablo 3: Aprenda a jogar de Witch Doctor/Feiticeiro – Builds, vídeos e dicas

14/05/2012 | Postado em Jogos
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Diablo 3: Aprenda a jogar de Witch Doctor/Feiticeiro - Builds, vídeos e dicas

O Witch Doctor/Feiticeiro é a classe dos “pets”: ele conjura aranhas, cobras, sapos, zumbis e coisas do gênero!

Feiticeiros são guerreiros espirituais que evocam almas dos mortos e criaturas para ajudá-los. Ao cercarem-se de zumbis e pragas, os feiticeiros ficam livres para lançar crânios explosivos, nuvens de veneno e maldições letais.

A capacidade de infectar, paralisar e aterrorizar os inimigos garante um controle incomparável do campo de batalha. O feiticeiro pode manipular ataques e movimentos dos adversários com maldições e feitiços de comando que desabilitam e os tornam alvos fáceis para os famintos ajudantes do guerreiro. Feiticeiros também podem criar campos de fogo e atirar veneno que drena a vida dos oponentes.

Ainda que muitos feiticeiros evitem combate corporal para focar no domínio de criaturas e pragas, eles são capazes de causar grandes estragos aos inimigos com as próprias mãos.

Recurso: Mana

A conexão nata do feiticeiro com a Terra Nebulosa permite que ele utilize uma energia espiritual poderosa chamada de Mana.

Mana é um recurso vasto, mas que se regenera lentamente. Feiticeiros devem utilizar seus feitiços com cuidado para que não fiquem sem energia e expostos a ataques inimigos.

Como Mana é um recurso limitado, feiticeiros conservam tal energia ao contar com a ajuda de serviçais evocados por eles, tanto para proteção e quanto para agressão.

Feiticeiros possuem um reservatório considerável de energia, portanto podem, quando necessário, emitir rajadas destruidoras e varrer qualquer campo de batalha em poucos instantes.

Calculadora da classe Witch Doctor/Feiticeiro.

Introdução da classe

Confira totalmente em português o preview de Diablo 3, falando e mostrando a história e características da classe Witch Doctor/Feiticeiro:

Gameplay (em inglês):

Builds

Sugestões de builds para Witch Doctor/Feiticeiro:

Build PVE:

http://us.battle.net/d3/pt/calculator/witch-doctor#bhPdfT!XVU!acbYcb

Build PVP:

Em breve.

Rotação

Em breve.

Habilidades

Primárias

Name Level Description
IconPoisonDart.png Poison Dart
Physical Realm
(Level 1)
[e]

Cost: 9.8 Mana

Fires a deadly poison dart that deals 100% weapon damage as Poison and an additional 40% weapon damage per second as Poison over 2 seconds.

IconCorpseSpiders.png Corpse Spiders
Physical Realm
(Level 7)
[e]

Cost: 473 Mana

Summon 4 spiders to attack nearby enemies for 38% weapon damage as Physical.

IconPlagueToads.png Plague of Toads
Physical Realm
(Level 2)
[e]

Cost: 211 Mana

Release a handful of toads that deal 155% weapon damage as Poison to enemies they come in contact with.

IconFirebomb.png Firebomb
Physical Realm
(Level 11)
[e]

Cost: 264 Mana

Lob an explosive skull that deals 130% weapon damage as Fire to all enemies within 8 yards.

 

Secundárias

Name Level Description
IconGraspDead.png Grasp of the Dead
Command
(Level 3)
[e]

Cost: 53 Mana
Cooldown: 8 seconds

Hands reach out from the ground slowing enemy movement by 50% and dealing 50% weapon damage per second as Physical for 8 seconds.

IconFirebats.png Firebats
Physical Realm
(Level 9)
[e]

Cost: 352 Mana per second

A swarm of fiery bats burn enemies in front of you for 130% weapon damage per second as Fire.

IconHaunt.png Haunt
Spirit Realm
(Level 4)
[e]

Cost: 106 Mana

Haunt an enemy with a spirit dealing 500% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.

You may have up to 3 Haunt effects active at once.

IconLocustSwarm.png Locust Swarm
Physical Realm
(Level 19)
[e]

Cost: 352 Mana

Summon a plague of locusts to assault enemies, dealing 5% weapon damage per second as Poison for 3 seconds. The locusts will jump to additional nearby targets.

 

Defensivas

Name Level Description
IconSummonZombieDog.png Summon Zombie Dogs
Command
Summon (Level 2)
[e]

Cost: 176 Mana
Cooldown: 60 seconds

Summons 3 zombie dogs from the depths to fight by your side.

IconHorrify.png Horrify
Spirit Realm
(Level 8)
[e]

Cooldown: 20 seconds

Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.

IconSpiritWalk.png Spirit Walk
Spirit Realm
Movement (Level 12)
[e]

Cost: 176 Mana
Cooldown: 15 seconds

Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.

IconHex.png Hex
Command
Summon (Level 6)
[e]

Cost: 176 Mana
Cooldown: 10 seconds

Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.

 

Terror

Name Level Description
IconSoulHarvest.png Soul Harvest
Spirit Realm
(Level 14)
[e]

Cooldown: 15 seconds

Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.

IconSacrifice.png Sacrifice
Command
(Level 16)
[e]

All of your zombie dogs explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.

IconMassConfusion.png Mass Confusion
Spirit Realm
(Level 24)
[e]

Cooldown: 60 seconds

Incite paranoia in enemies, causing some to fight for you for 8 seconds.

 

Decay

Name Level Description
IconZombieCharger.png Zombie Charger
Physical Realm
(Level 5)
[e]

Cost: 229 Mana

Call forth a reckless, suicidal zombie that deals 150% weapon damage as Poison to all enemies in its way.

IconSpiritBarrage.png Spirit Barrage
Spirit Realm
(Level 21)
[e]

Cost: 141 Mana

Bombard a target with a spirit bolt that deals 125% weapon damage as Physical.

IconAcidCloud.png Acid Cloud
Physical Realm
(Level 22)
[e]

Cost: 528 Mana

Acid falls down dealing an initial 125% weapon damage as Poison, followed by 25% weapon damage per second to enemies who remain in the area.

IconWallZombies.png Wall of Zombies
Physical Realm
(Level 27)
[e]

Cost: 352 Mana

A line of zombies emerge from the ground, attacking nearby enemies for 40% weapon damage per second for 5 seconds.

 

Voodoo

Name Level Description
IconGargantuan.png Gargantuan
Command
Summon (Level 18)
[e]

Cost: 528 Mana
Cooldown: 120 seconds

Summon a large zombie follower to fight for you. The Gargantuan swings for 30% of your weapon damage as Physical damage with every swing.

IconBigBadVoodoo.png Big Bad Voodoo
Command
Summon (Level 25)
[e]

Cooldown: 120 seconds

Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 15% for 20 seconds.

IconFetishArmy.png Fetish Army
Command
Summon (Level 29)
Cooldown: 120 seconds [e]

Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 28% of your weapon damage as Physical.

 

Habilidades passivas

 

Name Level Description
IconCircleofLife.png
Circle of Life 10 Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
Jungle Fortitude
Jungle Fortitude
See: Pets
10 Reduces all damage taken by you and your pets by 20%.
IconSpiritualAttunement.png
Spiritual Attunement 13 Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.

Mana is the fuel you use to cast offensive and defensive skills.

IconGruesomeFeast.png
Gruesome Feast 16 Whenever you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
IconBadMedicine.png
Bad Medicine 20 Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
IconBloodRitual.png
Blood Ritual 20 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
IconZombiehandler.png
Zombie Handler 24 You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
IconPierceTheVeil.png
Pierce the Veil 27 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
IconFetishSycophants.png
Fetish Sycophants
See:
Physical Realm spells
30 Whenever you cast a Physical Realm spell you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical Realm spells are:
• Poison Dart
• Plague of Toads
• Zombie Charger
• Corpse Spiders
• Firebats
• Firebomb
• Locust Swarm
• Acid Cloud
• Wall of Zombies

IconSpiritVessel.png
Spirit Vessel 30 Reduces the cooldown of your Horrify, Spirit Walk and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the Spirit Realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
IconRushofEssence.png
Rush of Essence
See:
Spirit spells
36 Spirit spells return 30% of their Mana cost over 10 seconds.

Spirit spells are:
• Haunt
• Horrify
• Mass Confusion
• Soul Harvest
• Spirit Barrage
• Spirit Walk

IconVisionQuest.png
Vision Quest 40 Anytime you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
IconFierceLoyalty.png
Fierce Loyalty
See: Pets
45 All your pets get 100% of the benefit of your Thorns and Life regeneration items.
IconGraveInjustice.png
Grave Injustice 50 Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
IconTribalrites.png
Tribal Rites 55 The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.

Você pode conseguir ajuda online sobre como jogar com o Witch Doctor/Feiticeiro no forum oficial da Blizzard:

http://us.battle.net/d3/pt/forum/3357731/

Com informações da Blizzard




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